

For example Paving Stones will be very big even at the smallest scaling, so the texture has to have alot of bricks to display a realistic size. Therefore it's essential to have a very flexible ruined texture.įind the right size of your textureNot every texture will have the same resolution or size. *Appart from this standard order, some areas affect the layering by triggering the ruined texture on even grounds: trees, buildings, water shore and river/sea grounds, highway and railway track borders and below sand. In contrast to the sand texture, their appeareance is mixed with grass texture, which means if the grass is very light, the textures can't become black and vice versa. Sand is the most versatile texture, since it can be placed manually and has an own normal map.īelow Cliff, Ruined and Sand - on top of the grass texture - oil or ore texture can be placed. Top most is the cliff texture, which can not be overpainted by any other texture. They can be painted in the asset maker or by using mods within the game, but can't blend into each other.Īll nature based textures lay on top of each other and show up in a specific order. The city based textures will become visible on streets and assets. Oil, ore and sand can be placed manually by painting them later in the Map Editor. The point from which they become visible depends on the information given within the image file (see part "Blending"). The nature based textures are visible on a blank map.Ĭliff, ruined and grass are triggered automatically by terraforming. The terrain textures are divided into 8 types, with 6 nature based textures and 2 city based.
